Every aspect of modding was done outside of the game and it could get insanely difficult at times. This involved a ton of work from the user and didn’t solve problems mods would cause within the game if they weren’t loaded properly, plus you had to create folders manually in order to keep your collection on file for later use. Previously mods for Fallout 4 (and other Bethesda titles) had to be downloaded and managed manually or via third-party applications like Nexus Mod Manager.
The good news is that the wait was worth it, though – because the integration of mods onto consoles is actually easier to use than mods on PC, thanks to Bethesda’s new system. Honestly, the system works much better than anticipated, which is probably the reason the entire update has been delayed nearly half a year after Fallout 4’s initial launch. The update released this past Tuesday, adding a modding menu to the game’s home screen that gives gamers access to a browser and download system which is fairly easy to use for those who haven’t modded before. The long-awaited updating – bringing console mods to Xbox One – has finally arrived.